PM-SZIM-A

Project management simulation - basic level

Form of participation
Form of training
Length of training
  • 1 day (1×8 Lessons)
  • daily 9:00 - 17:00
Available languages
  • Hungarian

Training price

185 000 Ft
+ VAT/person
Please choose the date and form of participation!

Description

Project Management Simulation is an excellent intensive and interactive group learning opportunity. The simulation aims to use the different competences of the participants (e.g. subject knowledge, skills and attitudes) in a playful way to show how both individual and group performance can be improved by developing these competences.

Simulation provides participants with the opportunity to explore, analyse, understand and solve typical project problems. The great advantage of project management simulation is that it confronts participants with real-life project situations and problems in a playful way, giving them the opportunity to experience the consequences of their decisions in real time. During the simulation, participants can follow the evolution of the project and the changes in the project parameters: scope, cost, schedule, quality and human factor.

The simulation can be started with a minimum team of 8 people.

Outline

The project management simulation gives participants the opportunity to experience how it should be done:

  • define the purpose and scope of the project,
  • estimate the costs,
  • plan the project tasks,
  • estimate the project costs, estimate the project tasks, estimate the project budget, estimate the project costs, estimate the project tasks, allocate resources to the plan,
  • use project management tools,
  • monitor the progress of the project,
  • react appropriately in typical project management situations.

In a basic simulation, participants will perform a playful, creative and fun "building" exercise, where they will be given limited resources to achieve a specific goal they have identified, while experiencing the typical risks that occur in a project.This is done by having the participants, with the help of a trainer, "step out of the film" for very short periods of time and analyse what has happened and the performance from an editing room, director's perspective, thus ensuring that experiential learning is tasted and, due to the short time available, implemented in one or other of the competency areas.

Outline (PDF)